![]() "memorysetup-profiler-bucket-allocator-block-size=4194304" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-block-size=16777216" "memorysetup-bucket-allocator-block-count=1" "memorysetup-bucket-allocator-block-size=4194304" "memorysetup-bucket-allocator-bucket-count=8" ![]() "memorysetup-bucket-allocator-granularity=16" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" Configuration Parameters - Can be set up in nfig 01:53:03.563628+0100 ImpossiBall UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle events 01:53:03.561960+0100 ImpossiBall UnityIAP UnityEarlyTransactionObserver: Created Every time I die/ respawn I get a fresh reiteration of the last few paragraphs which don't seem to relate to ads.Īlso, there are no issues within unity, however upon export to Xcode around eighty warnings appear. ![]() Sorry if it's not all required I'm just not sure what is relevant. Within the Xcode debugger I get the below output. I have created a game whereby when the user respawns an an ad will show every fourth respawn, on unity and unity remote it works without issue, but when its built to Xcode the ads don't work, neither do they work on test flight. I am relatively new so please forgive me if its an easy fix.
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